Diana Kuzachenko
Product Designer — B2B / Enterprise / Dashboards
Summary
Product Designer focused on complex B2B tools: dashboards, monitoring systems, admin/configuration flows, RBAC, data visualization, and design systems. 5+ years in product/UX/UI design, 10+ years digital/analytics background.
Selected impact
- Designed 130+ screens and user flows for complex B2B modules: SCADA dashboard, NMOS routing, device catalog, event journals, RBAC/admin flows, and design system.
- Shaped SCADA dashboard UX: 30+ widgets, drag-and-drop setup, chart analysis, safer editing states, and dense monitoring interfaces.
- Supported 5 modules through release: handoff, design QA, state coverage, edge cases, and layout–implementation alignment.
- Grew UI Kit: 20+ components, light/dark themes, wiki documentation; repeated handoff questions from engineering reduced by ~2×.
- Documented critical operator and admin flows: access rights, event logs, audit/journal, compatibility checks, empty/error/loading states.
Selected B2B case studies
- SCADA dashboard — industrial monitoring dashboard: 30+ widgets, drag-and-drop, chart analysis, safer editing; recurring support-ticket themes dropped after release.
- NMOS media router — UX model for IP broadcast routing: Matrix, Devices, Salvo, Journal, compatibility checks, audit flow.
- Design system — 20+ UI Kit components, wiki, light/dark themes, design QA; ~2× fewer handoff questions, 5 modules shipped.
- RBAC / access admin — 40+ flows for users, groups, permissions, destructive actions, multi-select, and edge states.
- Event journal — release flow for column setup, search, export, and event card.
- Portfolio: heyfolio.pro
Experience
Vidau Systems — Product Designer
Jun 2024 — Present · Moscow · Industrial / technical B2B · NDA
Product design for complex B2B tools: SCADA dashboards, NMOS media routing, monitoring, event logs, RBAC, device catalog, design system.
- Dashboard builder: 40+ design tasks — drag-and-drop, widget setup with preview, chart analysis, safer editing states; five new widget types (chart, metric, label, shape, table) and reworked device widgets; stress-tested on 30+ widget boards; recurring support-ticket themes dropped after release.
- User & access admin: users, groups, permissions, destructive flows, multi-select, edge states — 40+ flows.
- Event journal: column setup, search, export, event card — supported through release.
- Extended device and driver catalog for new equipment types; added alert profiles.
- Grew UI Kit: 20+ components and variants, light/dark themes, 5 wiki sections; repeated handoff questions from engineering reduced by ~2×; 5 modules shipped on UI Kit 1.1.
- NMOS media router: MVP UX model before backend integration — routing matrix, devices, Salvo, journal, compatibility checks; prototype and specs for product review and roadmap prioritization.
- Handoff and design QA with analytics and engineering; supported 5 modules through release and closed layout–implementation gaps.
- AI-assisted research/prototyping: accelerated research, UX copy, and prototyping with manual checks for accuracy, accessibility, and product constraints.
- Portfolio: heyfolio.pro — SCADA dashboard, NMOS router, design system case studies.
Project work — UX/UI Designer — mobile apps, edtech, game UI
Jun 2021 — Jun 2024 · mobile, edtech, game UI, consumer apps
Additional product experience: mobile apps, edtech, and game UI — full cycle from UX/UI through App Store / Google Play releases.
- Full UX/UI cycle for mobile products: VPN, habit tracker, messenger, meditation — App Store and Google Play releases; adaptive layouts for iOS and Android.
- Independent release of a relaxation app on App Store and Google Play (UX/UI, publishing, localization).
- AI for image generation and visual assets on projects — with manual refinement and final designer control.
- Neurogenie (2 years): edtech mental arithmetic for children — game section, task screens, training system (rewards, achievements), onboarding; 10+ animation types.
- DeadCity (3 years): full UI/UX cycle for a hardcore zombie survival game (DayZ-like). Designed 40+ unique screens and built a modular component system to speed up new mechanics.
- Game UI: PARTICLE OF GOD — visuals published on Steam.
- Visual / game UI archive: artstation.com/dianakuzachenko6
Benefis Internet Agency — Website Promotion Specialist
Jan 2010 — Jun 2021 · SEO, performance, analytics, UX optimization
Internet agency: research, usability, and product optimization of web services and funnels based on data.
- UX audit and research: user scenarios and funnels, competitors and audience, interface barriers, prioritization for the team.
- Data-driven iterations: Yandex.Metrica and Google Analytics — goals, funnels, behavior; linking data to UX hypotheses, A/B testing.
- Cross-functional coordination: task setting for designers, developers, and copywriters; support through launch.
- Product coordination (selected projects): mobile app and web portal — from requirements and vendor selection through launch.
- 11+ years working with 50+ client digital products: audit → hypotheses → improvements → analytics → iterations.
Education
Sovremennaya Gumanitarnaya Academy, Moscow · Linguistics, Translation (English, French) · 2008
Skills
Figma · UX · UI · Product design · Interface design · Prototyping · Dashboard design · Data visualization · Enterprise UI · B2B · RBAC · SCADA · UI Kit · HTML · CSS · FigJam · Agile
About
Portfolio: heyfolio.pro — 3 B2B case studies. LinkedIn: linkedin.com/in/dianakuzachenko
Strengths: complex interfaces, high information density, data visualization, components, light/dark themes, documentation for engineering.
AI in the design process: research, UX copy, prototyping, UI Kit-based layouts, layout checks, image generation and editing.
Domain: equipment monitoring and control, television, SCADA. English B2, French B1.
Languages
Russian (native) · English (B2) · French (B1)